Multiple posters throughout the Left 4 Dead games carry instructions showing how to build a safe room. Valve stated in Left 4 Dead's commentary that the concept of safe room graffiti was intended to fill in some of the plot and contextual backstory that Left 4 Dead would otherwise lack.Įvidently, CEDA encouraged the construction of safe rooms. Many (but not all) safe rooms will have secondary weapons available for survivors to use.Īll safe room walls bear graffiti left by previous Survivors. Occasionally, a safe room inventory will also offer grenades or pills/adrenaline. Weaponry is usually Tier 1, but Tier 2 weapons will be supplied in those safe rooms prefacing final or second to last chapters. the safe room at the end of the sky bridge at Metro International Airport).Īll safe rooms are equipped with First-aid kits, ammunition and weapons. a railroad caboose) and by deliberate construction (e.g. a hotel kitchen), from random opportunities (e.g. Safe rooms are extemporized from pre-Infection permanent structures (e.g. Chapter starting doors are fundamentally different in design, being locked with a crash-bar and featuring a large aperture window providing a wide field of view, giving the ability to shoot infected positioned outside of the safe room. Chapter ending doors are solid and have only a peephole. Safe rooms are easily identified by red, heavily armored metal doors. In Campaign Mode, they also give teams a chance to take a break and discuss plans for the next chapter. A safe room is a barricaded room or building which enables Survivors to rest, heal and resupply themselves.
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